ICT & Computing

Key Stage 3

The ICT Curriculum at key stage 3 comprises of 3 sections which are: E-Safety, Information Technology (IT) and Computing.

Year 7

Term 1:

Introduction to the school network, Safe use of Email and School VLE

Term 2:

Introduction to programming using scratch – Concepts covered include: moving and animating sprites, repetition and iterations, conditionals, variables – input and output, managing events, basic maths on variables, Boolean and comparative operators, lists and working with sound. The unit culminates in a game design project.

Term 3:

Computer Basics: Students are introduced to some computer science basics such as hardware, software, data representation (Number systems) and networks

Computer Modelling: Students are introduced to data modelling using spread sheets. The topic uses water as focal point – students model their water usage and explore the global issue of water usage. They compare their water usage to people in under privileged areas of the world. They discuss ways in which they can save water and model these ways using a spread sheet.

Year 8

Term 1: Code web pages using HTML and CSS Technologies

Students undertake a web design project - skills they acquire include – Responsible use of the internet (E-safety), basics of HTML, code web pages using HTML, use div tags to layout content, control layout and presentation of web pages by writing external style sheets. Learn about image properties, optimisation and creation of hyperlinks both internal and external links.

Term 2: Introduction to programming using a textual language (Python)

Students are introduced to a text based programming language. They solve computational problems by applying the following concepts: Sequencing, selection and repetition.

Term 3: Computer Science Theory

Game Design with Game Maker

Students study the following topics building on work covered in year 7, Data representation (Number systems and conversions, introduction to logic gates (AND, NOT and OR), Computing hardware and software – computer systems model (input, process and output), The CPU and the Fetch –Decode-Execute cycle). They learn about computer networks and introduction to network hardware.

Year 9

Term 1: Multimedia Design Project

Students undertake a project to design an interactive multimedia product for a year 8 student. Within the multimedia product they summarise the Computer science concepts covered at year 8. Students acquire the following skills through doing this project:

Term 2 and 3: Skills projects in preparation for GCSE ICT courses.

Areas covered include:

 

Key Stage 4

Assessment Methods

Compulsory ICT Course - GCSE ICT

Awarded by: Edexcel

Course Overview

The Edexcel GCSE ICT course involves students undertaking two units, one examination worth 40% of the total marks, and one controlled assessment worth 60%. Students who follow this course will undertake the following units:

UNIT 1: Living in a Digital World

In this unit, students explore how digital technology impacts on the lives of individuals, organisations and society. Students learn about current and emerging digital technologies and the issues raised by their use in a range of contexts (learning and earning, leisure, shopping and money management, health and well-being, on the move). They develop awareness of the risks that are inherent in using ICT and the features of safe, secure and responsible practice.

Assessment Type: Written paper

UNIT 2: Using Digital Tools

This is a practical unit. Students broaden and enhance their ICT skills and capability. They work with a range of digital tools and techniques to produce effective ICT solutions in a range of contexts. Students learn to reflect critically on their own and others’ use of ICT and to adopt safe, secure and responsible practice. They put into practice what they learned about digital technology

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GCSE Computing (Optional)

Awarding body: OCR

Subject: ICT

General Aims:-

This course will give pupils a real in-depth understanding of how computer technology works. It will give them an insight into the “behind the scenes” aspect of computing, including programming. It will also develop critical thinking, analysis and problem-solving skills. 

Content:-

Following a task provided by the exam board, students will get hands-on experience of a particular aspect of computing. This could be assembler code using the Little Man Computer or JavaScript programming in HTML web pages or using MIT’s App inventor. Students will have to investigate and extend the given task.

Programming project

Students will learn different standard programming paradigms including variables, operators, basic string manipulation, etc. Following a task provided by the exam board students will solve problems by creating and writing code. It is likely we will use Python or Microsoft Small Basic.

Assessment Methods

Computer systems and programming: 11/2 hr written paper sat at the end of the course – 40%

Practical Investigation (Controlled Assessment): (20hr approx.) – 30%

Programming Project (20h approx.) – 30% of the total.

Why you should choose GCSE Computing:-

Having programming and other technical computer skills will open many career opportunities for students across a wide variety of industries. All industry sectors need people with programming skills to create applications for them. In particular the video games industry needs more people with programming skills to create the next generation of games in this lucrative industry. As more people depend on their Smartphones on a day-to-day basis, creating apps for these phones is also likely to be a big growth area requiring programming skills.

Prerequisites:-

Students must be good at Maths and have a strong logical mind to do this course. Advice will be sought from the Maths Department as to whether individual students are suited to GCSE Computing.

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AS Level Computer Science

Exam board: OCR

Computer Science is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. It’s an intensely creative subject that combines invention and excitement, and can look at the natural world through a digital prism.

Aims:

The aim of this qualification is to enable learners to develop:

Content Overview:

Computing Principles (01) - 1 hour 15 Minutes Written paper

Algorithms and Problem Solving (02) - 1 Hour 15 minutes written Paper

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